David Lightbown
ME IN A FEW WORDS
I want TO IMPROVE THE quality OF games BY IMPROVING THE quality of life FOR game developers.
Like a fitness trainer, but for video game developers. Games industry advocate. Public speaker and author. User experience specialist. Dad to two awesome kids.
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I ENJOY PUBLIC SPEAKING
The majority of my talks are about helping game developers to be more productive.
Here are some of my favorite presentations. I hope you enjoy them too.
MY ROLES AND ACCOLADES
User Experience Director at Ubisoft
15+ Years of Game Development Experience
Autodesk Master Award Winner
WHAT I'VE BEEN DOING
Presentations and Conferences
Ten Tools Tips: How Ubisoft uses human biology to design better tools at CEDEC 2018 in Yokohama
Organized and spoke at the UX Microtalks at GDC 2018 (Part 1) (Part 2)
Co-organized Tools Day at GDC 2018, the first full-day summit dedicated to game development tools
"Introduction to the UX of Game Development Tools" at the Game UX Summit 2017
"How UX professionals are driving the games industry forward" in Zurich, Switzerland
"How UX professionals are driving the games industry forward" at GamesCom 2017
"Designing for the UX of Game Development Tools" at FMX 2017
Speaking at the Women in Games meetup in Malmö, Sweden
Participating in a Tools Panel at the first Capital Gaming Expo 2017
"Getting Productivity from Play" at GDC 2017
"Designing the UX of Game Development Tools" at the IGDA Ottawa
"Hiding in Plain Sight" at GDC Europe 2016
"Hiding in Plain Sight" at the Game UX Summit 2016
Keynote Speaker at the Canadian Game Industry Tour in Tokyo and Kyoto
"Tools Development at Ubisoft" at GDC 2015
"The User Experience of Game Development Tools" at GDC Europe 2013
"The Art of Creating Efficient Tools" at MIGS 2013
"Empire of the Fun" at Clarkson University
"Under the Surface" at MIGS 2008
"Caution: Wet Surface" at GDC Paris 2008
Moderating a Panel on Next-Gen Content, Montreal Game Summit 2007
Moderating a Roundtable on Procedural Content at the IGDA Montreal
"Modeling with Math" at Siggraph 2006
Montreal Game Summit Advisory Board, 2006 & 2007
"Modeling with Math" at GDC 2006
Invited speaker at the Alias booth, GDC 2005
Games Industry Speaker at the Alias Rated 'P' for PLAY Tour in Chicago, Seattle, and Vancouver
"Advanced Modeling and Mapping" at MIGS 2004
Interviews and Mentions
Tips for building game dev tools and UX from Ubisoft's David Lightbown - Gamasutra
Ubisoft tech UX director David Lightbown explores the history of Unreal Engine - Gamasutra
GDC Europe 2016 Presentation Preview - Gamasutra
Making game design more efficient - AlphaBeatic
Investing in creative tools - Canadian Business
Improving Productivity at Ubisoft - IGDA Webinar
My job is still a niche topic - Making Games
GDC 2015 Presentation Preview - Gamasutra
Usability Hangout - Discussion on game tools UX, with Mike Acton and others
Interview on my Autodesk Master Award Part 1 Part 2 Part 3
Maya, MotionBuilder, and Kynapse in Game Development - Autodesk
This IS Python! - D4mations
Technical Director Interview - Autodesk
Mentioned in an article in IEEE Spectrum
Interview about WET by EDGE Magazine
Interview about WET by Watch Mojo
Interview about WET by Electric Playground
Game on - Montreal Mirror
My model used as an example of UV mapping in the book "Texturing: Concepts and Techniques" by Dennis Summers
Head modeling - Flay.com
Lightwave WinAmp Skin - Flay.com
Writing and Training
My interview with Tim Sweeney about UnrealEd 1.0
My interview with John Romero about the TED Tile Editor
My book "Designing the User Experience of Game Development Tools" is released
Autodesk Masterclass Trilogy, Part 3 - Augmenting with Audio
Autodesk Masterclass Trilogy, Part 2 - Transforming Through Textures
Autodesk Masterclass Trilogy, Part 1 - Modeling with Math
Game Design Workshop for Autodesk Montreal and Autodesk Toronto
Autodesk Learning Channel Videos - Generating a Forest with ICE Modeling Part 1 Part 2
Primary author and editor of the "Maya for Games" training manual and exercise book
Autodesk Learning Channel Videos - Creating a Zombie Simulation
Autodesk Learning Channel Videos - Creating Procedural Terrain
Maya Podcast - Creation Cannon Part 1 Part 2
Maya Podcast - A Tribute to Attributes
Review of 3ds max 6 - CG Channel
Review of Character Studio 4 - CG Channel
Review of 3ds max 5 - CG Channel